Robison-Anton Card 304-4 #7 Floss, Spanish Red The game's combat was made to be more reactive and 'stylish' to reflect this.Robison-Anton Card SSR-7 Rayon, Baltic Blue As a result, the team looked at gameplay of and sped up its combat so it would be more responsive and give more immediate responses without latency. The team also looked at reviews of Origins, and realized that one of the common criticisms, especially of the console versions, focused on the game's slow combat. They decided to streamline some of the game's mechanics, while retaining many conventional elements of a role-playing game. After learning most players never finished the early hours of Origins, the team's goal was to make Dragon Age II more accessible to new players, and appeal to more players. According to Laidlaw, the team evaluated Origins different gameplay components, especially its overly complex mechanics, and studied players' feedback. The game's development was completed on February 11, 2011, with BioWare confirming it had been declared, indicating it was being prepared for duplication and release.One of BioWare's core goals when creating the game was to improve the formula established in Origins. The Qunari, who were shipwrecked in Kirkwall three years earlier, neither obey the laws of Kirkwall nor seem willing to leave in the foreseeable future, escalating tension between them and the inhabitants of Kirkwall. If not, then they are conscripted either into the Circle of Mages or the Templar Order, depending on the sibling who survives.Three years later, the Viscount of Kirkwall summons Hawke to help resolve a political situation the foreign military forces of the Qunari have caused. Additionally, Hawke's surviving sibling is either killed by the darkspawn taint, or conscripted into the Grey Wardens if they are brought along. However, a very powerful magical red lyrium idol corrupts Bartrand's mind and causes him to betray Hawke and Varric. The expedition proves both a financial success and a tragedy the proceeds make Hawke famous and wealthy, enabling them to buy back their family mansion in Hightown. Hawke enlists the aid of Anders, a former Grey Warden, who possesses knowledge of the Deep Roads. Varric partners with Hawke to acquire funding and knowledge of the region.
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